Please use this identifier to cite or link to this item: https://dspacereva.conacyt.gov.py/xmlui-repo/handle/123456789/7737
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dc.contributor.authorOrazio Miglino-
dc.contributor.authorNigrelli, Maria Luisa-
dc.contributor.authorSimona Sica, Luigia-
dc.contributor.editorUniversitat Jaume I-
dc.date.accessioned2022-03-07T15:14:44Z-
dc.date.available2022-03-07T15:14:44Z-
dc.date.issued2013-
dc.identifier.isbn9788480218498-
dc.identifier.otherTechnology and computing-
dc.identifier.urihttp://dspacereva.conacyt.gov.py/xmlui-repo/handle/123456789/7737-
dc.languageEspañol-
dc.relation.urihttps://wwwdigitaliapublishingcom.proxy.conacyt.gov.py/a/20992-
dc.titleVideojuegos de rol, simulaciones por ordenador, robots y realidad aumentada como nuevas tecnologías para el aprendizaje-
dc.typeEBOOK-
Appears in Collections:Digitalia

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